کتاب آسانسور معمار نرم‌افزار: بازتعریف نقش معمار در سازمان دیجیتال نوشته Gregor Hohpe

عنوان:

The Software Architect Elevator

نویسنده:

Gregor Hohpe

انتشارات:

O'Reilly Media

تاریخ انتشار

2020

حجم:

4.95MB

دانلود

معرفی کتاب: "آسانسور معمار نرم‌افزار: بازتعریف نقش معمار در سازمان دیجیتال"

با تغییر قواعد بازی در اقتصاد دیجیتال، نقش معماران نرم‌افزار و فناوری اطلاعات نیز دچار دگرگونی عمیقی شده است. امروزه، معماران و متخصصان ارشد فناوری باید فراتر از تصمیمات صرفاً فنی فکر کنند و با ترکیب دانش سازمانی و فنی، ساختارها و فرآیندهای شرکت را متحول سازند.

در این کتاب، گرگور هوپه با بهره‌گیری از تجربیات واقعی و درس‌های عملی از پروژه‌های تحول دیجیتال، راهنمایی کاربردی برای معماران، توسعه‌دهندگان ارشد و سایر متخصصان فناوری فراهم کرده است تا برای نقش‌های پیچیده‌تر اما پرپاداش در سازمان آماده شوند.

مخاطبان کتاب

  • معماران نرم‌افزار و توسعه‌دهندگان ارشدی که می‌خواهند مسیر فناوری شرکت را هدایت کنند یا در تحول سازمانی نقش فعال ایفا نمایند
  • معماران سازمانی و متخصصان ارشد فناوری که به دنبال راهنمایی‌های عملی و کاربردی از پروژه‌های واقعی تحول دیجیتال هستند

فهرست مطالب

  • Foreword by Simon Brown
  • Foreword by David Knott
  • About This Book
  • I. Architects
  • 1. The Architect Elevator
  • The Architect Elevator
  • Some Organizations Have More Floors Than Others
  • Not a One-Way Street
  • High-Speed Elevators
  • Other Passengers
  • The Dangers of Riding the Elevator
  • Flattening the Building
  • 2. Movie-Star Architects
  • The Matrix: The Master Planner
  • Edward Scissorhands: The Gardener
  • Vanishing Point: The Guide
  • The Wizard of Oz
  • Superhero? Superglue!
  • Making the Call
  • 3. Architects Live in the First Derivative
  • Rate of Change Defines Architecture
  • Change = Business as Unusual?
  • Varying Rates of Change
  • A Software System’s First Derivative
  • Designing for the First Derivative
  • Confidence Brings Speed
  • Rate of Change Trade-Offs
  • Multispeed Architectures
  • The Second Derivative
  • Rate of Change for Architects
  • 4. Enterprise Architect or Architect in the Enterprise?
  • Enterprise Architecture
  • Connecting Business and IT
  • IT Is from Mars, Business Is from Venus
  • Value-Driven Architecture
  • Visit All Floors
  • 5. An Architect Stands on Three Legs
  • Skill, Impact, Leadership
  • A Chair Can’t Stand on Two Legs
  • The Virtuous Cycle
  • You Spin Me Right Round…
  • Architect as Last Stop?
  • 6. Making Decisions
  • The Law of Small Numbers
  • Bias
  • Priming
  • Micromort
  • Model Thinking
  • IT Decisions
  • Avoiding Decisions
  • 7. Question Everything
  • Five Whys
  • Whys Reveal Decisions and Assumptions
  • A Workshop for Every Question
  • No Free Pass
  • II. Architecture
  • Beyond Software Architecture
  • Three Kinds of Architecture
  • There Always Is an Architecture
  • The Value of Architecture
  • Principles Drive Decisions
  • Vertical Cohesion
  • Architecting the Real World
  • 8. Is This Architecture?
  • Defining Software Architecture
  • Architectural Decisions
  • Fundamental Decisions Needn’t Be Complicated
  • Fit for Purpose
  • Passing the Test
  • 9. Architecture Is Selling Options
  • Reversing Irreversible Decision Making
  • Deferring Decisions with Options
  • Options Have Value
  • An Architecture Option: Elasticity
  • Strike Prices
  • Uncertainty Increases an Option’s Value
  • Time Is Fleeting
  • Real Options
  • Arbitrage
  • Agile and Architecture
  • Evolutionary Architecture
  • Amplifying Metaphors
  • 10. Every System Is Perfect…
  • Heater as a System
  • Feedback Loops
  • Organized Complexity
  • System Effects
  • Understanding System Behavior
  • Influencing System Behavior
  • Systems Resist Change
  • 11. Code Fear Not!
  • Fear of Code
  • Good Intentions Don’t Lead to Good Results
  • Levels of Abstraction: Simplicity Versus Flexibility
  • When Are We Configuring?
  • Higher-Level Programming
  • Configuration Programming
  • Configuration Hiding as Code?
  • 12. If You Never Kill Anything, You Will Live Among Zombies
  • Legacy
  • Fear of Change
  • Hoping for the Best Isn’t a Strategy
  • Version Upgrades
  • Run Versus Change
  • Planned Obsolescence
  • If It Hurts, Do It More Often
  • Culture of Change
  • 13. Never Send a Human to Do a Machine’s Job
  • Automate Everything!
  • It’s Not Only About Efficiency
  • Repeatability Grows Confidence
  • Self-Service
  • Beyond Self-Service
  • Automation Is Not a One-Way Street
  • Explicit Knowledge Is Good Knowledge
  • A Place for Humans
  • 14. If Software Eats the World, Better Use Version Control!
  • SDX: Software-Defined Anything
  • The Loomers’ Riot?
  • Software Developers Don’t Undo, They Re-Create
  • Melt the Snowflakes
  • Automated Quality Checks
  • Use Proper Language
  • Software Eats the World, One Revision at a Time
  • 15. A4 Paper Doesn’t Stifle Creativity
  • A4 Paper
  • Product Standards Restrict, Interface Standards Enable
  • Platform Standards
  • Layers Versus Platforms
  • Digital Discipline
  • Avoid the Skipping Stones
  • One Size Might Not Fit All Tastes
  • 16. The IT World Is Flat
  • Vendors’ Middle Kingdoms
  • Plotting Your World Map
  • Defining Borders
  • Charting Territory
  • Product Philosophy Compatibility Check
  • Shifting Territory
  • 17. Your Coffee Shop Doesn’t Use Two-Phase Commit
  • Hotto Cocoa o Kudasai
  • Correlation
  • Exception Handling
  • Transactions
  • Backpressure
  • Conversations
  • Canonical Data Model
  • Welcome to the Real World!
  • 18. Explaining Stuff
  • Build a Ramp, Not a Cliff
  • Mind the Gap
  • First, Create a Language
  • Consistent Level of Detail
  • I Wanted to Have Liked To, but Didn’t Dare Be Allowed
  • 19. Show the Kids the Pirate Ship!
  • Grab Attention
  • Build Excitement
  • Focus on Purpose
  • Pirate Ship Leads to Better Decisions
  • The Product Box
  • Designing the Pirate Ship
  • Pack Some Pathos
  • Play Is Work
  • 20. Writing for Busy People
  • Writing Scales
  • Quality Versus Impact
  • “In the Hand”—First Impressions Count
  • The Curse of Writing: Linearity
  • A Good Paper Is Like the Movie Shrek
  • Making It Easy for the Reader
  • Lists, Sets, Null Pointers, and Symbol Tables
  • In der Kürze liegt die Würze
  • Unit Testing Technical Papers
  • Technical Memos
  • The Pen Is Mightier Than the Sword, but Not Mightier Than Corporate Politics
  • 21. Emphasis Over Completeness
  • Diagrams Are Models
  • The Five-Second Test
  • A Pop Quiz
  • Simple Language
  • Diagramming Basics
  • The Style of Elements
  • Making a Statement
  • Twenty Slides, One Story
  • Nothing Is Confusing in and of Itself
  • 22. Diagram-Driven Design
  • Presentation Skills: More Than a Wide Stance
  • Diagramming as Design Technique
  • Designing with Diagrams
  • Diagram-Driven Design Techniques
  • Diagrams Are Art
  • No Silver Bullet (Point)
  • 23. Drawing the Line
  • Behold the Line!
  • The Metamodel
  • The Semantics of Semantics
  • Elements—Relationship—Behavior
  • Architecture Diagrams
  • UML
  • Beware of Extremes
  • 24. Sketching Bank Robbers
  • Everyone Saw the Perpetrator
  • A Police Sketch Artist
  • Sketching Architectures
  • Visuals
  • Architecture Therapy
  • That’s Wrong! Do It Again!
  • 25. Software Is Collaboration
  • Who Says Software Is for Computers Only?
  • Version Control
  • Single Source of Truth
  • Trunk-Based Development
  • Always Be Ready to Ship
  • Style Versus Substance
  • Transparency
  • Pairing
  • Resistance
  • IV. Organizations
  • Organizational Architecture: The Static View
  • Organizational Architecture: The Dynamic View
  • The Matrix (Not the Movie)
  • Organizations as Systems
  • Organizations as People
  • Navigating Large Organizations
  • 26. Reverse-Engineering Organizations
  • Dissecting IT Slogans
  • Unknown Beliefs
  • Beliefs Are Proven Until Disproven
  • Unlearning Old Habits
  • Common IT Beliefs
  • Reprogramming the Organization
  • Handed-Down Beliefs
  • 27. Control Is an Illusion
  • The Illusion
  • Control Circuits
  • A Two-Way Street
  • Problems on the Way Up
  • Smart Control
  • Saupreiß, ned so Damischer
  • Actual Control: Autonomy
  • Controlling the Control Loop
  • 28. They Don’t Build ’Em Quite Like That Anymore
  • Why IT Architects Love Pyramids
  • Organizational Pyramids
  • No Pyramid Without Pharaoh
  • No One Lives in a Foundation
  • Building Pyramids from the Top
  • Celebrating the Base Layer
  • Living in Pyramids
  • It Always Can Get Worse
  • Building Modern Structures
  • 29. Black Markets Are Not Efficient
  • Black Markets to the Rescue
  • Black Markets Are Rarely Efficient
  • You Cannot Outsource a Black Market
  • Beating the Black Market
  • Feedback and Transparency
  • 30. Scaling an Organization
  • Component Design—Personal Productivity
  • Avoid Sync Points—Meetings Don’t Scale
  • Interrupts Interrupt—Phone Calls
  • Piling on Instead of Backing off
  • Asynchronous Communication—Email, Chat, and More
  • Asking Doesn’t Scale—Build a Cache!
  • Poorly Set Domain Boundaries—Excessive Alignment
  • Self-Service Is Better Service
  • Staying Human
  • 31. Slow Chaos Is Not Order
  • Fast Versus Agile
  • Speed and Discipline
  • Fast and Good
  • Slow-Moving Chaos
  • ITIL to the Rescue?
  • Objectives Require Discipline
  • The Way Out
  • 32. Governance Through Inception
  • Living in Perfect Harmony
  • The Value of Standards
  • Interface Standards
  • Mapping Standards
  • Governance by Decree
  • Governance Through Infrastructure
  • Inception
  • The Emperor’s New Clothes
  • Governance Through Necessity
  • V. Transformation
  • Change Is Risky
  • Not All Change Is Transformation
  • Bursting the Boiler
  • Why Me?
  • 33. No Pain, No Change!
  • Stages of Transformation
  • Digital Transformation Stages
  • Wishful Thinking Sells Snake Oil
  • Tuning the Engine
  • Help Along the Way
  • The Pain of Not Changing
  • Getting Over the Hump
  • 34. Leading Change
  • A Tractor Passing the Race Car
  • Setting Course
  • Venturing Off the Mainland
  • Burning the Ships
  • Offshore Platforms
  • The Island of Sanity
  • Skunkworks That Works
  • Leaving Your Island Will Get Your Feet Wet
  • The Country of the Blind
  • 35. Economies of Speed
  • 30,000 Times Faster
  • Old Economies of Scale
  • Behold the Flow!
  • Cost of Delay
  • The Value and Cost of Predictability
  • The Value and Cost of Avoiding Duplication
  • How to Make the Switch?
  • 36. The Infinite Loop
  • Build-Measure-Learn
  • Digital RPMs
  • Old-World Hurdles
  • Looping in Externals
  • Pivoting the Layer Cake
  • Maintaining Cohesion
  • 37. You Can’t Fake IT
  • Laying the Foundation
  • Feedback Cycles
  • Delivering on Your Promises
  • Customer Centricity
  • Cocreating IT Services
  • Eat Your Own Dog Food
  • Digital Mindset
  • The Stack Fallacy
  • 38. Money Can’t Buy Love
  • Innovator’s Dilemma
  • Beware of the HiPPO
  • Overhead and Tolerated Inefficiency
  • Hollowed-Out IT
  • Excessive Dependencies
  • Paying More May Get You Less
  • Changing Culture from Within
  • 39. Who Likes Standing in Line?
  • Looking Between the Activities
  • A Little Bit of Queuing Theory
  • Finding Queues
  • Cutting the Line
  • Making Queues Visible
  • Message Queues Aren’t All Bad
  • 40. Thinking in Four Dimensions
  • Living Along a Line
  • Quality Versus Speed
  • More Degrees of Freedom
  • Changing the Rules of the Game
  • Inverting the Curve
  • What Quality?
  • Losing a Dimension
  • VI. Epilogue: Architecting IT Transformation
  • 41. All I Have to Offer Is the Truth
  • Index

مشخصات

نام کتاب

The Software Architect Elevator

نویسنده

Gregor Hohpe

انتشارات

O'Reilly Media

تاریخ انتشار

2020

ISBN

9781492077541

تعداد صفحات

437

زبان

انگلیسی

فرمت

pdf

حجم

4.95MB

موضوع

software-architecture/enterprise-architecture